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Richard Hayden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Energy wise he seems alert and responsive.

History: The child of a Gardener, who enjoyed hunting, Richard was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Entrepeneur, Professionalism. Flaws: Insane, Shy. Bonds: Nature. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Richard Hayden, Male Human Cleric 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp. Obsidian (16 gp).


Social Check DCs


Peter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man sports brown clothing, slightly heavier than average wear. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Weaver again.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Peter Ainsworth, Male Human Adept 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp. Onyx (40 gp).


Social Check DCs


Vondal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. His red hair is cut jaggedly and amateurishly. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Vondal Ironfist, Male Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 19 (+4)9 (-1) 10 (+0)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kilvar Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a fancy brown suit. His blonde hair is still thick. His fierce green eyes like to dwell on things.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Persistence. Flaws: Shy, Mundane. Bonds: Attractive, Immigrant. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Kilvar Burrowfound, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)16 (+3) 14 (+2)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Orc, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 190 gp. 1 Masterwork studded leather.


Social Check DCs


Wymar Shelley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears professional attire. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Wymar was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Religious. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Wymar Shelley, Male Human Aristocrat 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. Tourmaline (120 gp).


Social Check DCs

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