Dynamic Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears pastel trousers with brown and green striped suspenders. He wears various colorful collared shirts. His fur is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Painter business at a young age. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and he is not mentally stable, and does not behave rationally
Flaws: Shy, Insane. Bonds: Rich, Job, Has a crush. Occupation: Painter
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Odorr Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky white painted plate armor. He wears a colorful flower in his golden hair. He has a tattooed face.
Personality: Odorr wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Odorr lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform By chance he met his brother recently and the two have been together since.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well
Ideals: Disciplined, Joker. Bonds: Attractive, Family, Slave. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20 gp.
Paela Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is well dressed, but even with her fine clothing she looks run-down. Her tied-back hair is chestnut. She has a tattooed face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the north to a Sculptor, Paela learned a great deal about her father's area of expertise. Paela abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She struck the Sculptor job and began her own company from there.
Motivation: She desires power and/or immortality.
Ideals: Athletic, Passionate, Fighting. Bonds: Adventurer, Job. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp.
Isabella Boleem, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet shirt with thin green vertical stripes and grey pants. She is bristling with hidden weapons, mostly greatswords and falchions. Her brown hair is braided into rings. She has blue eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Isabella was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. Isabella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Isabella decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Eleanor Burrows, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her morningstar. Her black hair is cut short with large spiked bangs in the front. Her violet eyes dart from person to person to random spaces in the air.
Personality: She snorts whenever she laughs or is feeling confident. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was very strict, and drilled into her lessons on being the perfect lady. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Athletic, Gifted, Impeccable. Bonds: Rich. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!