Giselle Carlyle, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing colorful clothing, dressed as a Barkeep. She has moderate length black hair. She has several tiny jet earrings on each ear.
Personality: Giselle is depressed about a lot of things. She tends to be a nihilist. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barkeep arts, while her father instructed her in etiquette, music and courtly manner. She moved from fad to fad and when she turned 15 she discovered writing. She became a Barkeep soon after.
Motivation: To protect her home; and she loathes her own lifestyle
Ideals: Artistic. Flaws: Depressed, Antagonistic. Bonds: Rich, Job, Guardian. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 80 gp.
Havilar Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. Her bronze crest is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Animals are drawn to her, and she is able to talk to them.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To get a good night's sleep; and she is content
Ideals: Gifted. Flaws: Ugly, Insomniac, Mundane. Bonds: Poor. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Nora Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a shortspear on her belt. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a rose on it. Her chestnut hair is cut short. Her hazel unseeing eyes seem to look past you.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Disease. Bonds: Job, Enemies, Rich. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Irann Floshem, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her hair in dreadlocks. Her eyes are likewise violet.
Personality: She is fixated on the number 61. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She comes from a rich southern family. Like her father and her sister before her, after school she went straight into learning to become a Tanner. She now travels the world, in search of power and loot.
Motivation: To settle down with her crush.
Flaws: Insane. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Crampernap Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and white. His eyes are likewise gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his old friends.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Bricklayer
Voice: Rolls R's
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Abyssal, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +6
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
