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NPC Generator

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Advanced [show]


Pikar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his red hair in a pixie cut. He has a tattooed face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Entrepeneur. Bonds: Enemies, Family, Mentor. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Pikar Tallfellow, Male Halfling Expert 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Shanairla Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was raised in a white middle class family as the only child. After coming to the age of reason, Shanairla took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.

Motivation: To protect her home; and she is content

Ideals: Opinionated, Gifted. Flaws: Antagonistic, Mundane. Bonds: Rich, Guardian. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Shanairla Hildenman, Female Half-Elf Warlock 2
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 6000 cp.


Social Check DCs


Pelt In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports a flattop fur cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. She also hits on women, regardless of circumstances.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: Wants her loneliness to end; and she has a crush on the local mayor

Ideals: Fighting, Athletic. Flaws: Insane, Addict. Bonds: Has a crush. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Pelt In Shadow, Female Tabaxi Rogue 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears a fancy grey suit. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.

History: When he was but 7 years old his parents immigrated from the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the south

Ideals: Entrepeneur, Impeccable. Flaws: Disease, Selfish. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Bertram Kelsey, Male Human Rogue 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 800 sp.


Social Check DCs


Odo Abram, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and he perpetually has his sword ready. His red hair is heavily combed to the right. His thin eyebrows rest above his beady gray eyes.

Personality: Eccentric and domineering, Odo will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Odo Abram, Male Human Warlock 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 800 sp. 1 Masterwork Artisan’s tools.


Social Check DCs

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