Xappan Wish, Male Tiefling [Permalink]
Personal [hide]
Description: This western man likes to wear black tank tops with brown pants. His clothes are grease stained in places. He sports a flattop hair cut. His eyes, though not visible through his cowl, are gold.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Xappan hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Bonds: Poor, Immigrant, Family, Enemies. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 6000 cp. Red spinel (140 gp).
Gadreel Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears bulky green painted plate armor. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. Her brown hair is kept up in a ponytail inside a small hat. She wears an eyepatch.
Personality: While she acts the brute, she is far gentler than she would appear. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Artistic. Flaws: Ugly, Fearful. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2300 sp. 1 Small steel mirror. 1 Climber’s kit. 1 Superior lock.
Dûsh Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His auburn hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dûsh took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dûsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Passionate, Fighting. Bonds: Poor, Attractive, Nature. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Cimer Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His feathered hat is riddled with cuts and holes. His white eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.
History: The child of a Ruler, who enjoyed hunting, Cimer was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cimer took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and retire the richest man in the south
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Semyaza Wit, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tight fitting green shirt and pants. She has a slight overbite and is overall scrawny. She has white hair. She tend to wears goggles to shield her eyes.
Personality: She can speak with the recently deceased. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born to a poor family in the city she treasured whatever gifts she got. Her arcane abilities were realized during a raid on her village. She tends to her Laborer job now, and dutifully fulfills any obligations she has.
Motivation: She desires power and/or immortality; and to be a server again
Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Laborer
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
