Traubon Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. He has done his best to style his brown hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.
History: He got into the Bricklayer business at a young age. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Antagonistic. Bonds: Attractive, Guardian, Job, Slave. Occupation: Bricklayer
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 sp.
Aramil Berevan, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His auburn hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: To find somewhere to settle down; and seeks redemption
Ideals: Opinionated, Fighting. Flaws: Mundane. Bonds: Military, Criminal record. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 50 gp. 1 Silver holy symbol.
Menny Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan leather gloves, a tan jacket, and tight pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is drawn into a tight pony tail with a rose scrunchie. Her brown eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Menny was born in the south. At a young age she loved to build and create. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Religious. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 17000 sp. Black pearl (500 gp). Red garnet (120 gp). Alexandrite (500 gp).
Thar Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Thar lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 50 gp. 1 Banded mail.
Wella Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has moderate length silver hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Overbrimming with self-confidence, Wella isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She can't help but pocket interesting objects she comes across
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Wella took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Merchant like her father before her.
Motivation: She wants to meet her childhood hero; and to be a sculptor again
Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Criminal record, Job, Adventurer. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Sardonyx (20 gp).
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