Harbek Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this northern man wears a worn and beaten armor. He wears his black hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Tabaxi compassion.
Ideals: Athletic. Flaws: Insane, Racist, Fearful, Disease. Occupation: Apothecary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 380 gp.
Rûg Trollope, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses like a well dressed Fortune-teller does. He is an epitome of beauty. His silver hair is cut short with large spiked bangs in the front. His hazel eyes have a joyful gleam in them most of the time.
Personality: Rûg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His father raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He struck the Fortune-teller job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Bonds: Job, Attractive, Nature, Slave. Occupation: Fortune-teller
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Ohr Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. His gray eyes dart from person to person.
Personality: Ohr wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Locksmith, Ohr learned a great deal about his father's area of expertise. Ohr abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Eiravel Aloro, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. He wears his white hair up. His otherwise smooth face is marked with small tiny scars.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Eiravel grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. During his travels, Eiravel and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Eiravel discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Eiravel fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To unite with his brother; and obtaining odd cultural dwarven artifacts is his passion
Flaws: Disease. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Server
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Shane Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his red hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is afraid of women and trembles around them
History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now spends his time doing works of charity.
Motivation: To reunite with his absent father; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Elven, Abyssal, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!