Mumpena Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She very much looks the part of a Roofer. She is physically well-built. Her silver hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.
Personality: Mumpena is depressed about a lot of things. She tends to be a nihilist. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. In her 15th year, her parents were killed by a brigands raid, leaving Mumpena alone in the world. After a stint in an orphanage, she was adopted. She then took over the family business and is one of the better Roofer for hire.
Motivation: She is terrified, and will act out of fear.
Flaws: Depressed, Fearful. Bonds: Job, Religious, Enemies. Occupation: Roofer
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp.
Falkrunn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman very much looks the part of a Sculptor. She wears her blonde hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her tongue was cut out and she uses sign language. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Dwarf Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Opinionated. Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 90 pp. Jet (110 gp). 1 Chain shirt.
Clerebold Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He has wavy silver hair. He has gleaming, smiling amber eyes.
Personality: He speaks before he thinks and is too direct. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich northern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Carpenter like his mother before him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army
Flaws: Impulsive. Bonds: Attractive, Military, Rich, Job, Debt. Occupation: Carpenter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Thieves’ tools.
Adrik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears grey cloth garments or leather armor. His red hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of southern immigrants he idolized his father. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 19 (+4) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: Just what you see.
Quick On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'2". He very much looks the part of a Guard, and his gloved hand is found clutching a flail. His white fur is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Guard for hire.
Motivation: To be a Junk Dealer again; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Guard
Voice: Whispers
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
