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Advanced [show]


Flask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a pastel poncho over her likewise colored trousers and shirt. She has dyed her greying beige fur a little too much giving a sharp beige color. Her eyes, though not visible through her cowl, are copper.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born in the west. Like her mother and her sister before her, after school she went straight into learning to become a Beggar. She left for the west, certain she would find work there.

Motivation: She wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Extrovert. Flaws: Shy. Bonds: Immigrant, Job, Military. Occupation: Beggar

Voice: German accent

Attributes [hide]

Flask In Woods, Female Tabaxi Expert 3
Medium (6'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 15
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 100 gp.


Social Check DCs


Pyra Dread, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who prefers to wear green clothing when she does not wear armor, she is not a threatening figure. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are white and she is always smoking a pipe.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a habit of throwing herself into exceedingly dangerous situations.

History: Pyra was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Many brigands want her driven away; and find a way to reverse the transformation of her sister

Flaws: Disease, Impulsive. Bonds: Family, Job, Enemies. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Pyra Dread, Female Tiefling Sorcerer 3
Medium (5'6") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1600 sp. Red garnet (150 gp). Blue quartz (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hadwisa Westbrook, Female Human [Permalink]

Personal [hide]

Description: She wears a grey costume with the symbols of her god on her torso. She sports white long hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Navigator. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their daughter. She worked as a Navigator, and she later adopted a second daughter.

Motivation: Wants to raise her children well; and she is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane. Bonds: Job, Military, Family. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Hadwisa Westbrook, Female Human Commoner 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Jabbie Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is thinning but still full. He has several tiny topaz earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted psionic powers by his dying brother.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Professionalism, Gifted, Fighting. Bonds: Attractive, Rich. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Jabbie Loofollue, Male Gnome Adept 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 16 (+3)17 (+3)
Skills Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Terran, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 320 gp. Hematite (7 gp). Star rose quartz (80 gp). Bloodstone (80 gp).


Social Check DCs


Ellywick Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue costume with the symbols of the four houses of cards on her torso. She has a slight overbite and is overall scrawny. Her long auburn hair reaches down to her waist. Her hazel eyes dart from person to person.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a criminal king-pin and mafia family Over the years she perfected her riding and shooting skills. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is terrified, and will act out of fear; and seeks redemption

Ideals: Joker. Flaws: Shy, Fearful. Bonds: Criminal record, Nature. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Ellywick Tarkelby, Female Gnome Ranger 4
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 30000 sp. Star rose quartz (70 gp). Deep blue spinel (1000 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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