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NPC Generator

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Advanced [show]


Moon Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is renowned for his bright pastel suits and hats. He has wavy brown fur. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Assassin business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Family, Enemies. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Moon Plume, Male Tabaxi Ranger 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp. Citrine (50 gp). 1 Backpack.


Social Check DCs


Windy Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Dyer. His fur is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Dyer. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered music. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Job, Criminal record. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Windy Hummingbird, Male Tabaxi Druid 2
Medium (6'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 6000 cp.


Social Check DCs


Vondal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His silver hair is knotted and matted. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Professionalism, Fighting. Flaws: Ugly, Addict. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Vondal Torevir, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 20 (+5)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vola Carlisle, Female Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears many layers of old clothing at all times. Her black hair is cut short. Her eyes are hazel and catlike.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Masseuse, her mother struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Vola was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: To be a Masseuse again; and further expansion of business

Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Immigrant, Job. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Vola Carlisle, Female Half-Orc Monk 2
Medium (4'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 9000 cp. 1 Climber’s kit.


Social Check DCs


Pennie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'9" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fighting clothing, which leaves very little to the imagination. Her long chestnut hair reaches down to her waist. Her face is scarred and worn.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is able to make almost anything out of random pieces of junk.

History: Pennie was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. After coming to the age of reason, Pennie took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Pennie Warmwater, Female Halfling Fighter 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Red garnet (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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