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Direcris Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears just a black suit, and sports empty pouches on his belt. His crest is black and very short. His fierce red eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Direcris enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a mountains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away

Flaws: Hedonist, Secretive. Bonds: Guardian, Nature, Enemies. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Direcris Shestendeliath, Male Dragonborn Cleric 3
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 6000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a pastel feathered hat and pastel clothes. His fur is short and gray. His eyes are likewise green. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Cask isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Body Guard, who enjoyed hunting, Cask was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cask took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He now mingles about in high society.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich, Debt. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Cask Prim Posies, Male Tabaxi Cleric 2
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +6, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. 1 Smokesticks.


Social Check DCs


Pelt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears pastel trousers with tan and pastel striped suspenders. She wears various colorful collared shirts. Her yellow fur is matted, messy, and big. She has gleaming, smiling amber eyes.

Personality: Pelt wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born at the edge of vast mountains. Her druidic abilities were realized during a raid on her village. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Pelt In the Wind, Female Tabaxi Paladin 1
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)17 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp.


Social Check DCs


Travok Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He carries with him a set of swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is afraid of women and trembles around them

History: Travok was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Travok fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Travok Balderk, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 180 gp. Blue quartz (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Skamos Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. He has a dull look in his black eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Skamos was left his mother's suit of armor and trained in its use and care. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Job, Military. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

Skamos Virtue, Male Tiefling Paladin 3
Medium (5'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 11 (+0)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs

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