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Vonbin Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His skin is fair and his fingers are delicate and long. With a patchy silver beard and wild silver hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Herbalist, who enjoyed hunting, Vonbin was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has passion for adventuring and risk; and seeks redemption

Ideals: Justice. Bonds: Attractive, In love, Nature, Criminal record, Adventurer. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Vonbin Brawnanvil, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)12 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 240 gp. Golden pearl (160 gp). Blue quartz (7 gp). Jet (160 gp).


Social Check DCs


Drifting On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'5", this woman usually wears her pastel robe and has her hand crossbow always slung over her shoulder. Her long cinnamon fur is drawn into a two foot long braid. Her eyes are green and catlike.

Personality: Always inclined to offer people food she seems plenty friendly. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in a small island village. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now mingles about in high society.

Motivation: To share knowledge with the world; and to unite with her brother

Ideals: Philantrophist, Logical. Bonds: Rich, Nature, Family. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Drifting On the Mountaintop, Female Tabaxi Sorcerer 3
Medium (6'5") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). An abacus with copper, silver and gold markers (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).


Social Check DCs


John Chester, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He is portly but not overly obese. His hair is brown and curly. His eyes are a pleasant gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business

Flaws: Shy. Bonds: Military, Job, Adventurer, Enemies. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Chester, Male Human Ranger 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 sp.


Social Check DCs


Dynamic Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His fur, while still mostly orange, has prominent grey streaks. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.

History: Dynamic was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Dynamic Shore, Male Tabaxi Wizard 2
Medium (6'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 390 gp.


Social Check DCs


Blossom Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an entirely red suit with black socks and a vest with buckled shoes. She sports a flattop hair cut. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is frequently practicing swordplay.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Blossom grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Blossom. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist. Bonds: Attractive, Military, Criminal record. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Blossom Appleblossom, Female Halfling Cleric 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)9 (-1) 9 (-1)15 (+2)
Skills Perception +1, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs

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