Cask Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a blue coat with tan slacks. He keeps his yellow fur in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the east, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has passion for adventuring and risk; and to be a shipwright again
Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. 1 Simple lock.
Sindri Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. He has done his best to style his silver hair to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great joy in being the best Mercenary in town.
History: Sindri lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Mercenary.
Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother
Flaws: Ugly. Bonds: Job, Family, Mentor, Religious. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. Chalcedony (20 gp).
Symma Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a slight overbite and is overall scrawny. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has built up a small fortune and can afford her own way.
Motivation: Her relatives are trying to arrange a marriage; and money/treasure
Ideals: Artistic. Flaws: Impulsive, Fearful. Bonds: Rich, Family. Occupation: Weaver
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Cairn Fate, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his left hand. He keeps his white hair in a flapper bob. His face is scarred and worn.
Personality: A skeptical and narcissistic man, Cairn's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Days after completing his studies, news broke out that his hometown was attacked by illithids. Cairn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He feels the way he acts is they only way to get by in the world; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Impeccable, Professionalism. Flaws: Ugly, Mundane. Bonds: In love, Enemies. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp. 1 Masterwork Light steel shield.
Medrash Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His rusty crest is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Doctor profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. Recently the stress of being a Tailor has made it difficult for him to sleep.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Rich, Job, Immigrant. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
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