Alexandre Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered bastard sword and tarnished whip as well. He has a long auburn beard with little hanging trinkets. He is baby faced.
Personality: Alexandre is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Jeweler business at a young age. When Alexandre reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Jeweler soon after.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Jeweler
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Pog Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise blue.
Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Philantrophist, Artistic. Flaws: Insane. Bonds: Immigrant. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp).
Mary Estevan, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is well dressed, but even with her fine clothing she looks run-down, and is pretty ugly. Her auburn hair is singed and shortened. She has a dull look in her brown eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She has taken up work as a Miner and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To prove her worth to the world.
Ideals: Logical. Flaws: Ugly, Cynical, Impulsive, Insane. Occupation: Miner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 400 gp.
Galiena Carlyle, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she likes to wear grey tank tops with brown skirt. Her red hair is cut jaggedly and amateurishly. She tend to wears goggles to shield her eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in a small mountains village. Like her father and her sister before her, after school she went straight into learning to become a Mayor. She tends to her Mayor job now, and dutifully fulfills any obligations she has.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Joker. Flaws: Secretive. Bonds: Nature, Job, Adventurer. Occupation: Mayor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp. Peridot (50 gp).
Harvest Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has the majority of his body covered in plate. He wears a broad hat to hide his balding. His amber eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Harvest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Job. Occupation: Locksmith
Voice: Slurs words
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp. Golden yellow topaz (900 gp). Golden yellow topaz (900 gp).
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