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NPC Generator

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Advanced [show]


Arnold Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. He wears his white hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up sword and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insomniac. Bonds: Adventurer, Nature, Job. Occupation: Spice Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Winthrop, Male Human Expert 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)17 (+3) 12 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran, Infernal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 3000 cp. Solid gold idol (300 gp).


Social Check DCs


Riardon Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large tan jacket. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Riardon reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He's looking for his big break.

Flaws: Antagonistic, Addict. Bonds: Military, Adventurer. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Riardon Firahel, Male Elf Commoner 2
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 160 pp. 1 Darkwood Shield.


Social Check DCs


Harbek Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His long auburn hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: Harbek was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Harbek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harbek. Some 5 years later his spouse died after the birth of his son. Heartbroken, Harbek never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record, In love. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Harbek Brazzik, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)17 (+3) 12 (+1)6 (-2)
Skills Deception +0, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Undercommon, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 70 gp.


Social Check DCs


Oriff Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'0" and wears a grey shirt with thin green vertical stripes and white pants. Her red hair has been sun bleached extensively. She wears crescent spectacles with a black brim.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was raised in a island tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She has drifted from career to career and currently works as a Banker.

Motivation: A strong sense of loyalty to Human people; and she is unsatisfied with her job

Ideals: Joker. Flaws: Impulsive, Racist. Bonds: Nature, Job. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Oriff Burrowfound, Female Dwarf Bard 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 150 gp. 1 Silk rope.


Social Check DCs


Rangrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears grey cloth garments or leather armor. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Rangrim lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Actor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Extrovert. Flaws: Insane. Bonds: Family, Adventurer, Has a crush. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Rangrim Fallack, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)17 (+3) 8 (-1)10 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Terran, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 380 gp.


Social Check DCs

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