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NPC Generator

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Advanced [show]


Charles Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His red hair is styled in orderly dreadlocks. His blue eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Charles was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Sensitive, Shy. Bonds: Attractive, Family. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Charles Othronus, Male Half-Elf Expert 1
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 11 (+0)17 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 10 pp.


Social Check DCs


Traulam Othronus, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she usually wears her tan robe and has her quarterstaff always slung over her shoulder. Her blonde hair, when down, is lengthy. Her brown eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She works hard and plays hard.

History: Sold as a small child to a slaver, Traulam was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Elf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Flaws: Antagonistic, Hedonist. Bonds: Mentor, Adventurer. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Traulam Othronus, Female Elf Wizard 1
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 8 (-1)9 (-1) 11 (+0)18 (+4)
Skills Perception +2, Stealth +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Emmeline Yeardley, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears just a grey suit. Her white hair is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Emmeline was born in the east. At a young age she loved to build and create. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Persistence. Flaws: Ugly, Sensitive, Fearful. Bonds: Poor. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Emmeline Yeardley, Female Human Cleric 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 sp.


Social Check DCs


Vaina Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman dresses well, wearing yellow shirts, loose pants, and blazers most of the time, and a wedding ring on her right hand. She has styled her brown hair well, parting it to the right. Her eyes are likewise hazel.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Vaina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Passionate. Flaws: Hedonist. Bonds: Attractive, In love, Mentor. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Vaina Koehlanna, Female Half-Elf Cleric 3
Medium (5'2") Half-Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +6, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Nuraval Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His brown eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Nuraval isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He served in the navy to pay for his family's outstanding loans. When Nuraval reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Athletic, Impeccable. Bonds: Religious, Military. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Nuraval Durthane, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)9 (-1) 14 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. Obsidian (15 gp).


Social Check DCs

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