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NPC Generator

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Advanced [show]


Traubon Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He sports a flattop hair cut. His eyes are violet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Traubon grew up listening to his mother's many stories. His childhood dream was to be a Mayor, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Traubon Glanhig, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)15 (+2) 14 (+2)7 (-2)
Skills Perception +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 800 sp. Golden yellow topaz (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Eldeth Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She tends to wear a large grey jacket. Her whole body is exceptionally muscular. With bright brown hair. Her gray eyes lackadaisically let the world flow into them.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south to a Body Guard, Eldeth learned a great deal about her mother's area of expertise. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She struck the Body Guard job and began her own company from there.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Joker, Fighting. Flaws: Depressed. Bonds: Immigrant, Nature, Job. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Eldeth Daerdahk, Female Dwarf Ranger 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 gp.


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, brown, dusty cloak. His white hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: The child of a Spy, who enjoyed hunting, Anselm was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and money/treasure

Flaws: Shy, Selfish. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Alston, Male Human Commoner 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Athletics +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Enidda Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She carries with her a set of shields, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her brown hair is matted, messy, and big. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is lazy, self-centered, vain, and jealous.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enidda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Joker. Flaws: Ugly, Selfish. Bonds: Poor, Mentor. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Enidda Cobblelob, Female Gnome Warrior 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 21000 cp. Banded agate (8 gp). Blue quartz (8 gp). 1 Half-Plate.


Social Check DCs


Emerald Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a brown collared shirt and grey skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. Her red fur is braided into rings. She has amber eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She also is a firm believer in the womanly ideal.

History: Emerald was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents enrolled her in a Monk school at a young age so that she could practice her arcane talents. She was granted arcane powers by her dying brother.

Motivation: To prove her worth to the world.

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Emerald Wind, Female Tabaxi Monk 2
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 900 sp.


Social Check DCs

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