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NPC Generator

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Advanced [show]


Dell Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she dresses in red turtlenecks beneath a tan coat with yellow slacks. Her white hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Gifted from a young age, Dell studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has dedicated herself to building a better trade route.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and to protect her home

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Adventurer, Guardian. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Dell Hogcollar, Female Halfling Cleric 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Dorn Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and is wearing a long, black cloak. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Dorn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a small toy that he constantly fidgets with.

History: He got into the Locksmith business at a young age. He worked as a nervous Locksmith and found it very stressful. He has never given up on his painting dream.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Artistic. Flaws: Insomniac, Addict. Bonds: Job, Family. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Dorn Churchill, Male Half-Orc Expert 1
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)7 (-2) 12 (+1)15 (+2)
Skills Investigation +0, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 70 gp.


Social Check DCs


Rurik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in brown turtlenecks beneath a blue coat with white slacks. His red hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He uses divination through singing.

History: Born in the south to a Animal Trainer, Rurik learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to be a dyer again

Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Rurik Steelfist, Male Dwarf Monk 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. 1 Banded mail.


Social Check DCs


Maynild LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is typically in her Adventurer uniform. Her white hair is well kept. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her father's forge. She has worked as a Adventurer like her father before her.

Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Attractive, Family, Mentor. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Maynild LaHood, Female Half-Elf Adept 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 18 (+4)17 (+3)
Skills Stealth +4, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 6000 cp.


Social Check DCs


Jane Bentham, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Barkeep, Jane learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She is untrained/undisciplined, which makes her dangerous.

Motivation: Nothing but the best is good enough for her; and to be a fisher again

Ideals: Philantrophist, Impeccable. Flaws: Insomniac, Insane. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Jane Bentham, Female Human Ranger 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Giant, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs

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