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Advanced [show]


Tordrid Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a grey Stetson hat and grey clothes. Her silver hair is unkempt and raggedy. She wears a mask on her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Tordrid grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Balancing her hectic life and new Merchant responsibilities is difficult.

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Tordrid Lutgehr, Female Dwarf Warlock 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 350 gp. Red spinel (140 gp). 3 Antitoxin.


Social Check DCs


Darrow Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He wears a white armored body suit, with a simple black line shooting up and back down, and his gloved hand is found clutching a shortbow. He has a very tight haircut. He has a dull look in his blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Darrow studied abroad. A few years later when the east was not economically sound they moved to his current location. He was granted druidic powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Immigrant. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Darrow Greenbottle, Male Halfling Wizard 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)10 (+0) 18 (+4)13 (+1)
Skills Animal Handling +6, Performance +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 gp.


Social Check DCs


Raymond Watson, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and is typically in his Performer uniform. With a patchy chestnut beard and wild chestnut hair. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.

History: Raymond was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He struck the Performer job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Mundane. Bonds: Job, Family, Criminal record. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Raymond Watson, Male Human Adept 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 sp. Chrysoberyl (50 gp).


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His fur is short and black. He wears an eyepatch.

Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: To end his boredom.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Mundane. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Windy Candle, Male Tabaxi Ranger 5
Medium (5'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10 pp. 3 Thunderstones. 1 Holy water. 2 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs


Frouse Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a greatsword. He has no hair. He has gleaming, smiling amber eyes.

Personality: This man loves music and to teach people music more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and to prove his worth to the world

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Religious. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Frouse Wildwander, Male Gnome Paladin 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs

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