Bagga Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His moppish brown hair is in a traditional bowl cut. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a brothel owner, Bagga was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. Star rose quartz (30 gp). 1 Masterwork Common Melee.
Einkil Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy grey suit. He has a very tight haircut. His violet eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 1 Banded mail.
Kiirith Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He has a slight overbite and is overall scrawny. His crest is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Philantrophist, Artistic, Athletic. Flaws: Shy. Bonds: Rich. Occupation: Detective
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon.
Jocelyn Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'7" southern man, he wears violet leather gloves, a violet jacket, and tight pants. His tied-back hair is golden. His thin eyebrows rest above his beady violet eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of gnolls once and for all.
History: Jocelyn hails from a village terrorized by gnolls. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He has worked as a Assassin like his mother before him.
Motivation: Revenge; and wants to open a new tavern
Flaws: Ugly, Emotional, Racist. Bonds: Enemies, Job. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 sp. Smoky quartz (60 gp). Deep green spinel (90 gp).
Siffress Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and is renowned for her bright blue dresses and hats. She has moderate length auburn hair. Her face is covered beneath a completely black helmet.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born to loving parents in a slum to the south. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She struck the Butcher job and began her own company from there.
Motivation: She seems to be bored by most things; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Flaws: Fearful, Mundane. Bonds: Job, Poor. Occupation: Butcher
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate.
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