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Advanced [show]


Nákra Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears professional attire, and carries shortspears. He has moderate length blonde hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Nákra studied abroad. A freak accident while working with his Shipwright father left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To end his boredom.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, In love. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Nákra Barney, Male Half-Orc Rogue 2
Medium (6'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1600 sp. Deep green spinel (100 gp).


Social Check DCs


Erky Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is frequently practicing swordplay.

History: Born to a Sailor, his mother struggled to pay the bills. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Stableman like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Insane. Bonds: Job, Military, Poor. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Erky Horcusporcus, Male Gnome Paladin 3
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 18 (+4)13 (+1)
Skills History +3, Survival +6
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Mardnab Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. Her auburn hair is greasy and uncared for. Her ears are large.

Personality: Mardnab is depressed about a lot of things. She tends to be a nihilist. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Rich, Immigrant, Adventurer. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Mardnab Glittergem, Female Gnome Ranger 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3000 cp. Brass mug with jade inlays (100 gp).


Social Check DCs


Mastema Horror, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. Her red hair is heavily combed to the right. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is extraordinarily eccentric. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Miner business at a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has set out to sabotage the competition.

Motivation: She is greedy; and she has a rivalry with the church that dominates her actions

Ideals: Justice. Flaws: Insane. Bonds: Rich, Attractive, Job, Religious. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Mastema Horror, Female Tiefling Expert 3
Medium (5'1") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)12 (+1) 13 (+1)18 (+4)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Jasper (60 gp). Eye agate (9 gp). Red-brown spinel (100 gp). 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Smoking Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. She carries with her a set of sickles, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her fur is black and very short. She wears a mask on her face.

Personality: Eccentric and domineering, Smoking will drive conversation. Smoking enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her father raised her in a mountain cabin. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Extrovert. Flaws: Hedonist. Bonds: Nature, Criminal record. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Smoking Of Ale, Female Tabaxi Barbarian 1
Medium (5'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs

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