Bardryn Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Her hair is white and curly. Her amber eyes lackadaisically let the world flow into them.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Around other people she will do her best to conceal her emotions and appear jolly.
History: Bardryn was born in the south. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Dilettante job now, and dutifully fulfills any obligations she has.
Motivation: To protect her home; and to be a masseuse again
Ideals: Joker, Persistence. Flaws: Shy. Bonds: Job, Guardian. Occupation: Dilettante
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp. Jet (70 gp). Malachite (15 gp). Tiger eye turquoise (15 gp).
Verna Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a well pressed and immaculate suit (or dress). She wears her white hair down. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is business-like. She takes instructions and follows them to the letter. She would rather hide behind her crafts than deal with other people.
History: She comes from a rich southern family. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Professionalism, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Scribe
Voice: Slurs words
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp.
Oppah Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan shirt with thin blue vertical stripes and black pants. Her hair, while still mostly silver, has prominent grey streaks. She has a dull look in her hazel eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Animals are drawn to her, and she is able to talk to them.
History: She got into the Ploughman business at a young age. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs; and she has passion for adventuring and risk
Ideals: Gifted. Bonds: Job, Adventurer, Rich, Attractive. Occupation: Ploughman
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Obsidian (8 gp). 1 Breastplate.
Purah Murder, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants, and carries bows. She has purple hair. Her black unseeing eyes seem to look past you.
Personality: She snorts whenever she laughs or is feeling confident. She is able to make almost anything out of random pieces of junk.
History: She was born blind and as such lacked many opportunities for work. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's also a talented Layabout, but doesn't like to broadcast it.
Motivation: She is greedy; and money/treasure
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Mentor, Job, Rich. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 700 sp.
Raymond Hayley, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His skin is fair and his fingers are delicate and long. He keeps his long black hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of specialists.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and an old rival family wants him found
Flaws: Antagonistic, Secretive. Bonds: Adventurer, Nature, Family. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
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