Two Llamas Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown trousers with white and green striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. His gray fur is long and unkept. His eyes, though not visible through his cowl, are copper.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.
History: Two Llamas was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 2 years.
Motivation: Someone believes him a fraud; and an old rival family wants him found
Flaws: Ugly, Hedonist. Bonds: Job, Family, Enemies. Occupation: Baker
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp. Chalcedony (60 gp).
Einkil Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Herbalist. He inherited the family business which he has now maintained for 11 years.
Motivation: He loathes his own lifestyle; and doesn't want to be a herbalist and was forced into it by his family
Ideals: Professionalism. Flaws: Depressed. Bonds: Family, Religious, Job. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2
Possessions: 370 gp. Rock crystal (70 gp). Deep blue spinel (500 gp).
Ahvain Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. His white hair is smooth and relatively long. His blue eyes peer out from beneath his wide-brimmed violet hat.
Personality: Eccentric and domineering, Ahvain will drive conversation. He is a great chef.
History: Born to a Crown-heir, his mother struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his old friends; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Extrovert, Gifted, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Knight
Voice: Stutters
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Sylvan, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 180 gp. Hematite (15 gp).
Duergath Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a very good compulsive liar and kleptomaniac.
History: Duergath lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Criminal record, Family. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 390 gp.
Hobart Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His blonde hair and beard is wavy and long. He has a tattooed face.
Personality: Hobart speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Guard, who enjoyed hunting, Hobart was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hobart took refuge in the ruined castle and found the beat up club and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature, Guardian. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
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