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Advanced [show]


Rolf Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His skin is also unnaturally pale. His black hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Rolf Tiltathana, Male Half-Elf Ranger 3
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +2, History +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2200 sp. Jade (70 gp). 3 Antitoxin. 4 Acid flasks. 1 Everburning torch.


Social Check DCs


William Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Spy does. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are green.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Butcher, who enjoyed hunting, William was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Spy.

Motivation: Expand his business; and sabotage a competitor

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Spy

Voice: Timid voice

Attributes [hide]

William Dalanthan, Male Half-Elf Sorcerer 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, History +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1000 sp.


Social Check DCs


Fenriz Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a black cloak and cross-gartered grey stockings. He has styled his white hair well, parting it to the right. His silver eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Fenriz isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is obsessed with finding treasure.

History: Fenriz lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Fenriz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Nothing but the best is good enough for him; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Athletic, Impeccable. Bonds: Adventurer, Family, Enemies. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Fenriz Bitter, Male Tiefling Adept 3
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 16 (+3)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ermina Hastings, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears brown leather gloves, a brown jacket, and tight pants. She keeps her long brown hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Flattery will make her almost putty in your hands.

History: She was born on a small isolated farm. After coming to the age of reason, Ermina took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying brother.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Insomniac, Shy, Selfish. Bonds: Nature. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Ermina Hastings, Female Human Paladin 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Draconic, Terran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp. Chrysoprase (40 gp).


Social Check DCs


Arannis Othronus, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Assassin. His skin is fair and his fingers are delicate and long. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Assassin business at a young age. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Arannis and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Arannis Othronus, Male Elf Monk 2
Medium (4'7") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)18 (+4) 15 (+2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Elven, Druidic, Aquan, Giant, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Silver comb with moonstones (300 gp).


Social Check DCs

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