Gilthur Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his brown eyes scan people very quickly.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.
History: He was born in the south, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic, Logical. Bonds: Attractive, Enemies, Immigrant. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 280 gp.
Purban Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and muscular, this northern man wears a red deerstalker hat and red clothes. His hair is silver, silky, and of moderate length. He has several tiny amethyst earrings on each ear.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Rich, Enemies, In love. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Don Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). He has no hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better village for his children.
Motivation: He's looking for his big break.
Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Nature, Adventurer. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Banded mail.
Isabella Solvenstein, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many white ritualistic tattoos. She wears a lot of dark rich colors, with gold accents. Her black hair is still thick. Her fierce amber eyes like to dwell on things.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She served in the navy to pay for her family's outstanding loans. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She wants nothing more than to rejoin the army; and she's attracted to the pc
Flaws: Secretive. Bonds: Attractive, Has a crush, Adventurer, Military. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (500 gp).
Maagog Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has dyed his greying black crest a little too much giving a sharp black color. His gold eyes have a joyful gleam in them most of the time.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He feeds upon the attention of others.
History: Sold as a small child to a necromancer, Maagog was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Guard.
Motivation: To be a Mason again; and find a way to reverse the transformation of his brother
Flaws: Racist. Bonds: Attractive, Mentor, Job, Family. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!