Marastyr Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is cut jaggedly and amateurishly. She has gleaming, smiling blue eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Many dire rats want her driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Family, Religious, Enemies. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Orc, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Soveliss Floshem, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He is bristling with hidden weapons, mostly hand crossbows and nunchakus. His white hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.
Personality: Soveliss is depressed about a lot of things. He tends to be a nihilist. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people
Ideals: Justice. Flaws: Depressed, Ugly, Racist. Bonds: Criminal record. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 15
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Koeth Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his hammer always slung over his shoulder. He is physically well-built. His red hair is kept up in a ponytail inside a small hat. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted druidic powers by his dying brother.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Justice, Gifted. Flaws: PTSD. Bonds: Military, In love. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 600 sp. Red spinel (50 gp). Silver pearl (50 gp).
Oriel Huckabee, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses in collared shirts and wears a proper scarf over her head. She has white hair. Her green eyes lackadaisically let the world flow into them.
Personality: She never swears and excessively uses polite adverbs when speaking. She is able to make almost anything out of random pieces of junk.
History: Born in the east to a Detective, Oriel learned a great deal about her mother's area of expertise. Oriel abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Armorer, but doesn't like to broadcast it.
Motivation: Wishes to resurrect an old love; and balancing her hectic life and new detective responsibilities is difficult
Ideals: Optimist, Gifted. Bonds: Job, Adventurer, In love. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Ghesh Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt. His gold crest is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born blind and as such lacked many opportunities for work. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Gifted. Flaws: Disease. Bonds: Job. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!