Breena Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing a long, blue cloak. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Breena lived on a farm with her father, near the main road leading to a nearby town. There was a wharf not far from home where she often wandered off to fish. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and regain custody of her son
Flaws: Ugly, Insane, Fearful. Bonds: Family, Nature, Adventurer. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 270 gp.
Gormogord Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. His skin is fair and his fingers are delicate and long. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Stylist, but he got bored and became a Barkeep. He used his abilities to trick people and travel the world for free.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Flaws: Ugly. Bonds: Job, Adventurer, Rich, Criminal record. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnoll, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. Brass mug with jade inlays (300 gp).
Sweet Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Assassin uniform, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her orange fur has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She snorts whenever she laughs or is feeling confident. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of eastern immigrants she idolized her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. In the meantime she has taken over work as a Assassin and occasionally as a mercenary.
Motivation: Marry her sister to traveling adventurers; and to unite with her sister
Ideals: Optimist. Bonds: Job, Immigrant, Adventurer, Family. Occupation: Assassin
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 400 gp.
Rael Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a tan suit, white shirt, and red tie. With bright black hair and a scraggly beard. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Elf supremacist, though he does not identify as such. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rael took refuge in the large cave and found the beat up longbow and armor he uses now. He has never given up on his poetry dream.
Motivation: A strong sense of loyalty to Dragonborn people.
Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Military, Nature. Occupation: Junk Dealer
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Nuraval Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears grey leather gloves, a grey jacket, and tight pants. His hair is brown and very short. His fierce violet eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety
Ideals: Athletic, Optimist. Flaws: Fearful, Mundane. Bonds: Nature. Occupation: Masseuse
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!