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NPC Generator

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Advanced [show]


Joan Lindsey, Female Human [Permalink]

Personal [hide]

Description: This woman tends to wear a brown poncho over her likewise colored trousers and shirt, and sports empty pouches on her belt. Her brown hair is long and unkept. Her fierce blue eyes like to dwell on things.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west her family was never financially stable. A freak accident while working with her Engraver father left her crippled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Optimist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Sailor

Voice: German accent

Attributes [hide]

Joan Lindsey, Female Human Fighter 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 18 (+4)14 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. Onyx (80 gp).


Social Check DCs


Kite Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black fur. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. His black fur is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise yellow.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Miner, his father struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and find a way to reverse the transformation of his sister

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Kite Mist, Male Tabaxi Rogue 3
Medium (5'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)10 (+0) 17 (+3)18 (+4)
Skills Athletics +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Vonbin Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His hair is short and brown. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive, PTSD. Bonds: Attractive, Mentor. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Vonbin Goblinbane, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)17 (+3) 13 (+1)6 (-2)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 290 gp. 3 Antitoxin.


Social Check DCs


Adelaide Halsey, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. Her long golden hair reaches down to her waist. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has always had a great fascination with Tabaxi culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born in the north. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Adelaide grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adelaide. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels threatened by others; and tabaxi compassion

Ideals: Opinionated. Flaws: Racist, Fearful. Bonds: Rich, Immigrant, Criminal record. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Adelaide Halsey, Female Human Monk 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Gillyd Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear grey pants and tee shirts, and she perpetually has her axe ready. Her brown hair is heavily combed to the right. Her hazel eyes dart from person to person.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does not trust anyone and sleeps with one eye open.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Insomniac, Ugly. Bonds: Military. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Gillyd Lutgehr, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 17 (+3)12 (+1)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Undercommon, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 110 gp. Bloodstone (40 gp).


Social Check DCs

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