Jasmine Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears baggy white pantaloons and a green scarf. She carries with her a set of nunchakus on her belt, each one with a amethyst on the hilt. Her blonde hair, when down, is lengthy. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a font of random trivia from the lore and stories she has discovered
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Jasmine has worked very hard to control her curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jasmine fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Fighting, Logical. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Fortune-teller
Voice: Posh accent
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp.
Mormo Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in black turtlenecks beneath a yellow coat with black slacks. His purple hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments
History: Mormo hails from a village terrorized by dire rats. He was taken from his home at a very young age. He was granted divine powers by his dying sister.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Enemies, Slave. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Hematite (12 gp).
Dondon Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. He has gleaming, smiling blue eyes.
Personality: He is irascible and easily irritated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has recently gotten a pet goose that steals things from people.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Athletic, Professionalism. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Anne Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears very tight pants and wife beaters, though occasionally she sports a red coat. She sports white long hair. Her eyes are brown.
Personality: Overbrimming with self-confidence, Anne isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Logical. Bonds: Attractive, Immigrant, Nature. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 16
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp.
Tippletoe Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'5" has a big stupid grin on her face most of the time. She wears tan painted combat armor at almost all times. She has slicked back silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She snorts whenever she laughs or is feeling confident. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born the only child of a wealthy merchant. She made a point of taking high paying jobs and getting most of it up front. She has been a successful dealer in antiques buying low and selling high.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Adventurer. Occupation: Dilettante
Voice: Timid voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
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