Phelaia Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a perfectly clean shirt and pair of pants. Her long brown hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are silver.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Phelaia lived on a farm with her father, near the main road leading to a nearby town. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: Her spouse's relatives view her with great suspicion; and many dire rats want her driven away
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant, Family, Enemies. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp. Azurite (5 gp).
Dara Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her hair is always cut to a buzz. She wears a mask on her face.
Personality: Prone to second guessing herself, she comes off as nervous. She cannot resist a sob story and will often dote over anyone who has one.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by brigands. Dara was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: She wants revenge against brigands; and revenge
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor, Enemies. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
Possessions: 200 sp.
Grai Kensley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She tends to wear a large white jacket. Her golden hair is smooth and relatively long. Her eyes are violet and she is always smoking a pipe.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. A true patriot, Grai would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. Grai abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against dire rats
Ideals: Athletic, Disciplined. Bonds: Military, Adventurer, Family, Enemies. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Auran, Goblin, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Heather Stansfield, Female Human [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with small hat. Her skin is fair and her fingers are delicate and long. She is bald on top and has large blonde tufts of hair around her ears. Her blue eyes peer out from beneath her small grey hat.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a small toy that she constantly fidgets with.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Heather has worked very hard to control her curse. She tends to her Navigator job now, and dutifully fulfills any obligations she has.
Motivation: To get a good night's sleep; and balancing her hectic life and new navigator responsibilities is difficult
Flaws: Ugly, Addict, Disease, Insomniac. Bonds: Job. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Shamash Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His crest, while still mostly brass, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Shamash hails from a village terrorized by drow. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Shamash began to lead the lost caravan. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the west; and he wants revenge against drow
Ideals: Joker, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Enemies. Occupation: Apothecary
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Celestial, Druidic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. Deep green spinel (80 gp). 1 Masterwork Common Ranged Weapon.
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