Thiala Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a tan shirt with thin brown vertical stripes and green pants. Her small hat is riddled with cuts and holes. Her brown eyes have a joyful gleam in them most of the time.
Personality: Thiala is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a font of random trivia from the lore and stories she has discovered
History: Born to a poor family in the city she treasured whatever gifts she got. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying sister.
Motivation: To share knowledge with the world; and wants to raise her children well
Ideals: Extrovert, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Abyssal, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 600 sp. Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (90 gp).
Charles Royston, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He likes to wear ponchos typically of a light brown in addition to tight pants. He wears a colorful flower in his black hair. He has blue eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: The child of eastern immigrants he idolized his mother. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 2 years.
Motivation: Wants to open a new tavern; and to be a farmer again
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Glassblower
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 30 pp. Smoky quartz (50 gp).
Pandjed Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He is wearing a long, black, dusty cloak. He has white crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Pandjed was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. He has worked as a Jeweler like his mother before him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor
Ideals: Justice. Flaws: Insane. Bonds: Nature, Criminal record, Poor, Job. Occupation: Jeweler
Voice: German accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Cask Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She tends to wear a large brown jacket. Her black fur is unkempt and raggedy. This blue eyed westerner is not easily forgotten.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She cannot resist a sob story and will often dote over anyone who has one.
History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Locksmith, but she got bored and became a Shipwright. She has worked as a Shipwright like her father before her.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Mentor, Job. Occupation: Shipwright
Voice: Stutters
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Ida Elton, Female Human [Permalink]
Personal [hide]
Description: An older woman who typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail, she is not a threatening figure. She wears her blonde hair up. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is harsh and unforgiving.
History: Born in a small village she learned the ways of the warrior from her father. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She loathes her own lifestyle; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Attractive, Criminal record. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. 1 Good lock.
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