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Advanced [show]


Rurik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He has a slight overbite and is overall scrawny. His hair is short and golden. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Rurik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Poor. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Rurik Dankil, Male Dwarf Fighter 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Chrysoberyl (70 gp).


Social Check DCs


Mardnab Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'4". She dresses well, wearing blue shirts, loose pants, and blazers most of the time, and her gloved hand is found clutching a quarterstaff. She has styled her silver hair well, parting it to the left. Her gray eyes have a joyful gleam in them most of the time.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of a Miller, who enjoyed hunting, Mardnab was taken on many hunting expeditions. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: Her religion dominates her actions.

Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Religious, Nature. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mardnab Ningel, Female Gnome Adept 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)18 (+4) 12 (+1)12 (+1)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Gnome, Gnoll, Giant, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 260 gp. Azurite (15 gp). Deep green spinel (80 gp). Onyx (50 gp).


Social Check DCs


Ranala Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has no hair. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She works hard and plays hard.

History: She was raised in a mountains tribe. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Nature, Religious. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Ranala Ironhide, Female Gnome Bard 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)15 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: Just what you see.


Social Check DCs


River Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears brown leather gloves, a brown jacket, and tight pants. Her fur, while still mostly orange, has prominent grey streaks. Her amber eyes lackadaisically let the world flow into them.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise she seems alert and responsive.

History: River was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an apprentice working in her father's forge. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Expand her business; and to be a masseuse again

Ideals: Professionalism. Flaws: Ugly. Bonds: Nature, Poor, Job. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

River Prim Posies, Female Tabaxi Monk 1
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp.


Social Check DCs


Enidda Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She has a large tan mantle and cape that has been intricately interwoven into her black robe. She is physically well-built. With bright chestnut hair. She wears an eyepatch.

Personality: Overbrimming with self-confidence, Enidda isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Enidda was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She'd like to take her coworkers down a peg; and wants to raise her children well

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Enidda Boondiggles, Female Gnome Adept 4
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Infernal, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp.


Social Check DCs

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