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NPC Generator

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Advanced [show]


Adelaide Runghold, Female Half-Elf [Permalink]

Personal [hide]

Description: A 4'8" western woman, she is wearing the road beaten gear of a warrior. She has done her best to style her black hair to look like a famous performer. Her fierce amber eyes like to dwell on things.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She is a Succubi in disguise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To unite with her brother; and wants to open a new tavern

Ideals: Fighting, Athletic. Bonds: Immigrant, Adventurer, Job, Family. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adelaide Runghold, Female Half-Elf Aristocrat 3
Medium (4'8") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)17 (+3) 15 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2 Tanglefoot bags. 1 Holy water. 4 Smokesticks.


Social Check DCs


Tenena Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a long chestnut ponytail with little hanging trinkets. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She has always had a great fascination with Human culture. A true patriot, Tenena would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Tenena was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Shepherd. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality.

Flaws: Ugly, Racist. Bonds: Adventurer, Military, Immigrant. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Tenena Sympony, Female Gnome Rogue 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +5, History +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5

Possessions: 50 gp.


Social Check DCs


Cora Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: 2'10" and lanky with angular features, she is an attractive figure. She wears skinny pants and wears a red and white robe with the hood down. She has chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She works hard and plays hard.

History: When she was but 5 years old her parents immigrated from the west. She worked as a nervous Farmer and found it very stressful. She became a Farmer soon after.

Motivation: To find somewhere to settle down; and she is content

Flaws: Mundane, Hedonist. Bonds: Attractive, Immigrant, Job. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Cora Wildcloak, Female Halfling Bard 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +4, Athletics +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hupe Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many grey ritualistic tattoos. He is dressed in an above average manner. His chestnut hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Hupe was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined, Optimist. Bonds: Attractive, In love, Rich. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Hupe Goodbarrel, Male Halfling Cleric 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Ozyman Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His hair is long and red with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His blue eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Ozyman's homeland. Ozyman decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Philantrophist, Fighting. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Ozyman Jamjar, Male Halfling Monk 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)16 (+3) 11 (+0)11 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp.


Social Check DCs

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