Simon Ansley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown and curly. He has a dull look in his green eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. During his travels, Simon and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Simon discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Simon fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's attracted to the PC.
Flaws: Disease. Bonds: Rich, Criminal record, Has a crush, Adventurer. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Druidic, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp. Pink pearl (140 gp).
Astar Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'3". He wears a black vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a kukri. He wears his red hair down. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Astar isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To find somewhere to settle down; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Extrovert. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6
Possessions: 240 gp.
Nuraval Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Spice Merchant profession.
History: Born to a Spice Merchant, his father struggled to pay the bills. He worked as a nervous Masseuse and found it very stressful. He inherited the family business which he has now maintained for 10 years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new masseuse responsibilities is difficult
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Masseuse
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 2000 sp.
Watson Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a white top hat and white clothes. He is muscular with a powerful set of arms. His long brown hair reaches down to his waist. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Watson is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Watson grew up listening to his mother's many stories. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Sensitive, Fearful. Bonds: Adventurer, Family. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Infernal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
Rinn Galanodel, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a fancy blue dress. Her hair, while still mostly blonde, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Flattery will make her almost putty in your hands.
History: She was born into a rich family. She was an apprentice working in her father's forge. She tends to her Sculptor job now, and dutifully fulfills any obligations she has.
Motivation: She is terrified, and will act out of fear; and sabotage a competitor
Ideals: Disciplined. Flaws: Selfish, Fearful. Bonds: Attractive, Rich, Job. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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