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NPC Generator

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Advanced [show]


Oriax Creed, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a green collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His silver hair is heavily combed to the left. His eyes are silver and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: He was born in a small plains village. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Nature, Family. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Oriax Creed, Male Tiefling Sorcerer 2
Medium (6'10") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 230 gp. Deep blue spinel (400 gp). Blue quartz (5 gp).


Social Check DCs


Uthemar Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'7" and is a bit bulky. He is very muscular particularly in the legs. He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His hair is white, silky, and of moderate length. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a mountains tribe. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural elven artifacts is his passion

Flaws: Shy, Hedonist. Bonds: Attractive, Nature, Adventurer. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Uthemar Firahel, Male Elf Aristocrat 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gurdis Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She wears suspenders and brown workpants. Her shirt is pastel, and she wears a heavy brown leather apron most of the time, and her gloved hand is found clutching a sai. Her hair is silver and very short. Her green eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing herself, she comes off as nervous. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Gurdis was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gurdis decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She has comitted a past crime that haunts her to this day; and money/treasure

Flaws: Shy, Impulsive. Bonds: Immigrant, Criminal record, Rich. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Gurdis Bigtoe, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 80 gp.


Social Check DCs


Great Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She has a moderate pudge and is not very fit. Her fur is beige, silky, and of moderate length. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She got into the Sage business at a young age. Her childhood dream was to be a Miner, but she was a colossal failure. She inherited the family business which she has now maintained for 11 years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and further expansion of business

Ideals: Justice. Bonds: Attractive, Guardian, Criminal record, Job. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Great Blossom, Female Tabaxi Bard 3
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 sp. Sard (80 gp).


Social Check DCs


Donaar Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered shortspear and tarnished lance as well. His blue crest is singed and shortened. His gold eyes are passionate and lively.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Donaar is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in lance use. Days after completing his studies, news broke out that his hometown was attacked by orcs. Donaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Someone believes him a fraud; and many orcs want him driven away

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Donaar Zzzxaaxthroth, Male Dragonborn Expert 4
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Athletics +5
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs

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