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Advanced [show]


Millicent Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'5". She wears a fancy violet dress, and her gloved hand is found clutching a scythe. Her silver hair is cut short. Her amber eyes peer out from beneath her wide-brimmed violet hat.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She doesn't get along with people that don't share her tastes; and she desires power and/or immortality

Ideals: Disciplined, Logical, Impeccable. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Millicent Koehlanna, Female Half-Elf Cleric 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp.


Social Check DCs


Diesa Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a faded coat and loose pants complete with small hat. Her red hair is cut jaggedly and amateurishly. Her eyes are brown and beady.

Personality: She likes to make people angry or surprised. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: From birth she was tutored by a cruel and relentless mentor. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor, Adventurer. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Diesa Bloodkith, Female Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 13 (+1)6 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Riswynn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is wearing a long, grey cloak, and sports empty pouches on her belt. She wears a broad hat to hide her balding. Her violet unseeing eyes seem to look past you.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She inherited the family business which she has now maintained for 5 years.

Motivation: A strong sense of loyalty to Gnomish people; and to be a barkeep again

Ideals: Philantrophist. Flaws: Disease, Racist, Mundane. Bonds: Job, Rich. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Riswynn Aranore, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Karash Perry, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a black vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast forest. A few years later when the south was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants to get laid

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Nature, Immigrant. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Karash Perry, Male Half-Orc Warlock 2
Medium (6'3") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 10 (+0)7 (-2)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Balam Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. His hair is blue and very short. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful wizard made him what he is. He worked as a nervous Layabout and found it very stressful. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Bonds: Attractive, Guardian, Rich, Mentor, Job. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Balam Quiet, Male Tiefling Warrior 2
Medium (6'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)19 (+4)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs

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