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NPC Generator

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Advanced [show]


Menny Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. Her long red hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Menny grew up listening to her mother's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to raise her children well; and obtaining odd cultural halfling artifacts is her passion

Ideals: Fighting. Bonds: Criminal record, Adventurer, Family. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Menny Rofferton, Female Gnome Wizard 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp. Tiger eye turquoise (16 gp).


Social Check DCs


Hobart Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a bow. His silver hair is drawn into a tight pony tail with a rose scrunchie. His brown eyes peer out from beneath his broad white hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hobart fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Flaws: Disease, Insomniac. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Hobart Bigheart, Male Halfling Paladin 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 10 (+0)8 (-1)
Skills Athletics +3, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 80 gp. 3 Holy water.


Social Check DCs


Jocelyn Cromwell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars, and his gloved hand is found clutching a shield. He wears a colorful flower in his auburn hair. His eyes are gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and doesn't want to be a cook and was forced into it by his family

Flaws: Terse, Mundane. Bonds: Attractive, Immigrant, Family. Occupation: Cook

Voice: German accent

Attributes [hide]

Jocelyn Cromwell, Male Human Commoner 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Ernest Carlyle, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear grey pants and tee shirts. He is an epitome of beauty. His hair is long and chestnut with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He has gleaming, smiling hazel eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Flaws: Terse, Fearful. Bonds: Attractive, Adventurer, Poor. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Ernest Carlyle, Male Human Adept 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)8 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp.


Social Check DCs


Bethrynna Almeida, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a worn and beaten armor. Her golden hair is matted, messy, and big. Her eyes, though not visible through her cowl, are gray.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She works hard and plays hard.

History: She was born in the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bethrynna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a crush on the local cartwright

Ideals: Optimist, Fighting. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Bethrynna Almeida, Female Half-Elf Aristocrat 1
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 15 (+2)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs

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