Osah Verity, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears green painted combat armor at almost all times. Her red hair is slicked back into a classic pompadour. Her thin eyebrows rest above her beady red eyes.
Personality: She is fixated on the number 64. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is afraid of women and trembles around them
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Ugly, Insane, Shy. Occupation: Brewer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. Moss agate (7 gp). Azurite (7 gp).
Orthog Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His hair is always cut to a buzz. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is calm most of the time but flees social interaction. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He got into the Layabout business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To be a Assassin again; and balancing his hectic life and new layabout responsibilities is difficult
Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record, Job. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
Rezena Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green cloak and cross-gartered red stockings. Her crest is rusty and curly. She has gold eyes and a green hat with a red feather.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Carpenter arts, while her mother instructed her in etiquette, music and courtly manner. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now mingles about in high society.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Joker, Opinionated. Bonds: Rich, Religious, Family. Occupation: Carpenter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Mozfel Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'3", this man is dressed in an above average manner. His hair is long and auburn with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His green eyes dart from person to person.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mozfel took refuge in the old dungeon and found the beat up spear and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Bonds: Attractive, Nature, Job. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Undercommon, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Sapply Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He usually wears his tan robe and has his falchion always slung over his shoulder. His whole body is exceptionally muscular. He keeps his long red hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: Sapply speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Sapply was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his poetry dream.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Impeccable, Artistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Cartwright
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 50 gp. 1 Masterwork studded leather.
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