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NPC Generator

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Advanced [show]


Fragrant Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. He has done his best to style his yellow fur to look like a famous performer. This blue eyed southerner is not easily forgotten.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Ploughman, who enjoyed hunting, Fragrant was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Bonds: Immigrant, Attractive, Nature, Job. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Fragrant Paws, Male Tabaxi Aristocrat 1
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp.


Social Check DCs


Fax Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His silver crest is kept up in a ponytail inside a top hat. He has a dull look in his red eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north to a Miner, Fax learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Attractive, Job. Occupation: Miner

Voice: Whispers

Attributes [hide]

Fax Argenthrixus, Male Dragonborn Ranger 3
Medium (6'7") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)13 (+1) 8 (-1)14 (+2)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp.


Social Check DCs


Elizabeth Barney, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is wearing the road beaten gear of a warrior. Her head has been shaved. Her thin eyebrows rest above her beady amber eyes.

Personality: Elizabeth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Elizabeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elizabeth. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac.

Ideals: Fighting, Extrovert, Justice. Flaws: Ugly. Bonds: Religious, Criminal record. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Elizabeth Barney, Female Human Aristocrat 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Callie Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears just a white suit. Her hair is silver, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Ideals: Persistence, Philantrophist. Bonds: Attractive, Military, Immigrant. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Callie Littlefoot, Female Halfling Aristocrat 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Terran, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. Tiger eye turquoise (9 gp). 1 Everburning torch.


Social Check DCs


Hupe Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered nunchaku and tarnished flail as well. He wears his white hair down. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Hupe Littlefoot, Male Halfling Fighter 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. Rhodochrosite (11 gp).


Social Check DCs

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