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NPC Generator

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Advanced [show]


Falkrunn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She will rave to anyone who will listen. She is a logical person and will generally grow upset if things defy logic and science.

History: Falkrunn was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Carpenter for hire.

Motivation: Further expansion of business; and to be a bricklayer again

Ideals: Logical. Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Falkrunn Trueblood, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 270 gp.


Social Check DCs


Korfel Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His brown hair is braided into rings. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Korfel enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a dire rats raid, leaving Korfel alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to end his boredom

Flaws: Ugly, Mundane, Hedonist. Bonds: Religious, Enemies. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Korfel Amastacia, Male Elf Rogue 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)13 (+1) 17 (+3)10 (+0)
Skills Religion +3, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. 3 Acid flasks.


Social Check DCs


Trym Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely brown suit with green socks and a vest with buckled shoes. His black hair is still thick. His eyes are hazel and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Recently he has begun working with bootleggers and crooks.

Motivation: He seems to be bored by most things.

Ideals: Optimist. Flaws: Ugly, Insane, Mundane. Bonds: Criminal record. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Trym Melancon, Male Human Adept 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp.


Social Check DCs


Norman Marston, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean grey cloak covering his clean studded leather. He keeps his black hair in a pixie cut. His eyes are a pleasant brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a daughter. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, In love, Job. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Norman Marston, Male Human Barbarian 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Oriel Beitz, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a simple grey robe with white stripes complete with hood. Her red hair is lengthy. She has violet eyes and a grey hat with a white feather.

Personality: She dislikes all the random violence that takes place in the south. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was born at the edge of vast forest. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has never given up on her music dream.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Pacifist, Artistic, Gifted. Bonds: Nature, Criminal record. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Oriel Beitz, Female Human Paladin 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs

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