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NPC Generator

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Advanced [show]


Antinua Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses well, typically a more casual-formal manner. She has done her best to style her silver hair to look like a famous performer. She has gray eyes and a tan hat with a black feather.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She works hard and plays hard.

History: She was born blind and as such lacked many opportunities for work. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Antinua fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Antinua Caphaxath, Female Elf Sorcerer 2
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 11 (+0)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Terran, Abyssal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 40 pp. Rock crystal (30 gp).


Social Check DCs


Simon Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: This man has a large yellow mantle and cape that has been intricately interwoven into his white robe. He is muscular with a powerful set of arms. His white hair is lengthy and is close to two feet long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His father raised him in a mountain cabin. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Fisher for hire.

Motivation: He would like to get married and retire; and he is unsatisfied with his job

Ideals: Athletic, Logical. Bonds: Nature, Job, Has a crush. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Simon Mitchell, Male Half-Elf Commoner 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Adrex Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His whole body is exceptionally muscular. His red crest is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Adrex hails from a village terrorized by illithids. He was an apprentice working in his mother's forge. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Adrex Xephyrbahnor, Male Dragonborn Cleric 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 130 gp.


Social Check DCs


Rangrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a grey collared shirt and violet pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His white hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: Rangrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Rangrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He has money and likes to spend it; and someone believes him a fraud

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Rangrim Silverstone, Male Dwarf Monk 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills History +2, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp.


Social Check DCs


Valorean Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'4". He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt, and his gloved hand is found clutching a axe. His crest is brass and curly. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valorean is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered east to less war torn lands. He's since become an addict/alcoholic.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Justice. Flaws: Addict, PTSD. Bonds: Rich, Has a crush. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Valorean Daardendrian, Male Dragonborn Warrior 3
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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