Jarana Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with green socks and a vest with buckled shoes. She carries a battered sickle and tarnished scimitar as well. Her blonde hair is cut short. She is very pretty but has cold, dead eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born at the edge of vast forest. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting, Joker. Bonds: Attractive, Rich, Nature. Occupation: Barber
Voice: Gruff and masculine
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 330 gp. 1 Masterwork Common Melee.
Felosial Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She is portly but not overly obese. She has a long white ponytail with little hanging trinkets. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a Banker first and foremost. She believes firmly that knowledge should be universal. She feeds upon the attention of others.
History: Her father raised her in a mountain cabin. She was an apprentice working in her mother's forge. She hasn't been sleeping well lately.
Motivation: Further expansion of business.
Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Seven Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman likes to wear ponchos typically of a light pastel in addition to tight pants. Her clothes are grease stained in places. She has moderate length yellow fur. Her copper eyes dart from person to person to random spaces in the air.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Seven was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Seven was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist. Flaws: Emotional, Secretive. Bonds: Poor, Immigrant, Religious. Occupation: Sellsword
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (300 gp).
Bella Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear flannel, and a wedding ring on her right hand. She has wavy brown hair. She has a tattooed face.
Personality: She is calm most of the time but flees social interaction. She also has developed a complete distrust of the Barber profession.
History: Born in a small village she learned the ways of the warrior from her father. She was taken as a slave by a traveling circus and forced to perform Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting. Flaws: Shy. Bonds: In love, Job, Slave. Occupation: Ploughman
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp.
Frug Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a brown coat with black slacks. His chestnut hair is slicked back into a classic pompadour. His skin is flawless and his amber eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Frug was born the youngest of three triplets. When Frug reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Frug was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and doesn't want to be a sculptor and was forced into it by his family
Flaws: Shy. Bonds: Attractive, Family, Enemies, Military. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 42000 sp. 1 Breastplate.
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