Herleva Everleigh, Female Human [Permalink]
Personal [hide]
Description: This woman very much looks the part of a Adventurer. She is muscular with a powerful set of arms. She wears a colorful flower in her red hair. Her eyes are blue and she is always smoking a pipe.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She would rather hide behind her crafts than deal with other people.
History: Born in the west to a Adventurer, Herleva learned a great deal about her mother's area of expertise. Her childhood dream was to be a Scribe, but she was a colossal failure. She ran away from her former home and has been making her living as a Adventurer for the past few years.
Motivation: She is unsatisfied with her job; and to be a scribe again
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Attractive. Occupation: Adventurer
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Bardryn Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is dressed in earthy colors with a brown and black handkerchief worn on her left side. She has done her best to style her auburn hair to look like a famous performer. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. As long as the job gets done she does not care how it got done.
History: She was raised in a forest tribe. Bardryn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their son. She worked as a Bounty Hunter, and she later adopted a second son.
Motivation: Her relatives are trying to arrange a marriage; and she's repulsed by the pc
Ideals: Professionalism. Flaws: Racist, Antagonistic. Bonds: Nature, Family. Occupation: Bounty Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. 1 Masterwork Common Melee.
Tiaathque Madden, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her hammer. She has shaved her head bald. Her blue eyes are slightly larger than normal.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a Miller, her mother struggled to pay the bills. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Miller they were divorced and she won custody of their son. She worked as a Adventurer, and she later adopted a second son.
Motivation: Her spouse's relatives view her with great suspicion; and to unite with her brother
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Golden pearl (140 gp).
Right-Handed Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his bow. His long beige fur is drawn into a two foot long braid. His ears are large.
Personality: Right-Handed hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Burgell Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Burgell was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Cynical, Disease. Bonds: Poor. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 140 gp. Brass mug with jade inlays (100 gp).
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