Oriel Ansley, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a grey top hat and grey clothes. She has slicked back red hair. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the south to a Weaver, Oriel learned a great deal about her mother's area of expertise. Like her mother and her sister before her, after school she went straight into learning to become a Weaver. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise her children well; and to be a mercenary again
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. 1 Bullseye lantern.
Akta Mystery, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman is dressed in earthy colors with a black and blue handkerchief worn on her right side. Her chestnut hair is singed and shortened. She wears round tiny glasses practically rammed into her face.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She takes great joy in being the best Fortune-teller in town.
History: She comes from a rich southern family. Her childhood dream was to be a Performer, but she was a colossal failure. She has dedicated herself to building a better village for her children.
Motivation: She doesn't get along with people that don't share her tastes; and to reunite with her old friends
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Job, Rich, Adventurer. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1300 sp. Hematite (14 gp). Freshwater pearl (14 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Hatae Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many green ritualistic tattoos. She is dressed in an above average manner. Her red hair is heavily combed to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her mother raised her in a mountain cabin. From her teen years she was always beautiful and desirable, so people have always doted on her. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's in love; and she is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane, Forgetful. Bonds: Attractive, Nature. Occupation: Navigator
Voice: German accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp.
Jebeddo Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan wide-brimmed hat and tan clothes. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is almost excessively polite to everyone, even when angry. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Jebeddo was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and wants to work out more often
Ideals: Athletic. Flaws: Shy. Bonds: Family, Job, Slave. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 gp. Brown-green garnet (90 gp). 1 Alchemist’s fire.
Flame Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with grey pants. He is portly but not overly obese. His orange fur is lengthy. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Flame is combative with any and all who dare try his patience in the slightest.
History: Flame was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Flame abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To reunite with his old friends; and wants a kiss
Ideals: Justice. Bonds: Has a crush, Poor, Adventurer. Occupation: Junk Dealer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Chain shirt.
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