Hethress Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black coat over a brown low-cut shirt, and a small hat upon her head, and she perpetually has her bow ready. She keeps her white crest in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is extraordinarily eccentric. She works hard and plays hard.
History: Born in the north her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hethress fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Poor, Attractive. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Decarabia Covert, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is generally well dressed albeit a few years behind the times. Her hair is blue and curly. Her eyes are a pleasant silver.
Personality: Decarabia hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born on a small isolated farm. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. During her travels, Decarabia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Decarabia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Decarabia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Wants to work out more often; and she is wracked by social anxiety
Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Weaver
Voice: Stutters
Attributes [hide]
Medium (4'10") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 pp. 1 Simple lock.
Fibblestib Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. He wears a feathered hat to cover his moderate length brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Unemployed in town.
History: Born to a pair of adventurers, Fibblestib grew up listening to his father's many stories. A freak accident while working with his Marshal father left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
Zâthra Hadley, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his glaive. His silver hair is thinning but still full. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: Wishes to resurrect an old love; and he's in love
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, In love. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1600 sp. 1 Half-Plate.
Art Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. She has done her best to style her lavender fur to look like a famous performer. She wears a mask on her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She works hard and plays hard.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Art took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She has never given up on her poetry dream.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice, Artistic. Flaws: Hedonist. Bonds: Nature, Criminal record. Occupation: Spy
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 46 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Carnelian (50 gp). Rose (50 gp). Moss agate (11 gp). Freshwater pearl (11 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!