Greethen Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He typically wears black cloth garments or leather armor. His whole body is exceptionally muscular. He has done his best to style his green crest to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. Cursed with vampirism at a very young age, Greethen has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Flaws: Impulsive, Hedonist, Mundane, Disease. Bonds: Immigrant. Occupation: Brewer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Quillathe Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing right arm. She typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. She is bald on top and has large golden tufts of hair around her ears. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quillathe is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is harsh and unforgiving.
History: She was born to loving parents in a slum to the south. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she feels that her past leaves her morally obligated to help
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 160 gp. Bloodstone (70 gp).
Ridaro Fahrend, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears professional attire. She carries with her a set of halberds, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her moppish black hair is in a traditional bowl cut. She wears crescent spectacles with a black brim.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Ridaro was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She struck the Assassin job and began her own company from there.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Amber (80 gp). Coral (80 gp). Amber (80 gp).
Marbas Grace, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His purple hair is greasy and uncared for. He wears a mask on his face.
Personality: Marbas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Marbas was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 700 sp.
Melissa Kitchur, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses in brown turtlenecks beneath a green coat with brown slacks. Her blonde hair is wavy and long. Her eyes are green and catlike.
Personality: She can speak with the recently deceased. She is a font of random trivia from the lore and stories she has discovered
History: Her mother raised her in a mountain cabin. Melissa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Due to her spouse's obsession with being a Ruler they were divorced and she won custody of their son. She worked as a Layabout, and she later adopted a second son.
Motivation: She feels kind of lost in life; and regain custody of her son
Ideals: Gifted, Logical. Flaws: Depressed. Bonds: Nature, Family. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 40 gp. Pink pearl (40 gp).
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