Balimaar Bristol, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He sports a long chestnut beard, and similarly colored long hair. His ears are large.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Healer
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Krusk Trowbridge, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a large white jacket. His chestnut hair is long and unkept. He has gray eyes and a white hat with a green feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is skeptical of what others tell him and is slow to trust.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. He moved out south to avoid the crime he committed. He has worked as a Carter like his mother before him.
Motivation: He desires power and/or immortality; and balancing his hectic life and new carter responsibilities is difficult
Flaws: Ugly, Shy. Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1000 sp. 1 Half-Plate.
Griselda Wentworth, Female Human [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her hand crossbow. Her skin is also unnaturally pale. Her chestnut hair is matted, messy, and big. She wears a mask on her face.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She takes great joy in being the best Glassblower in town.
History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Glassblower.
Motivation: Sabotage a competitor; and expand her business
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Poor. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 800 sp.
Vola Marley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a long, white, dusty cloak. She is physically well-built. Her white hair is heavily combed to the right. Her fair skin shows little sign of her aristocratic breeding.
Personality: She can speak with the recently deceased. Around other people she will do her best to conceal her emotions and appear jolly.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. Some 8 years later her spouse died after the birth of her son. Heartbroken, Vola never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Wants to open a new tavern; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, In love, Job. Occupation: Carpenter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 70 gp. 1 Masterwork studded leather.
Rieta Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: A 6'5" eastern woman, she sports green clothing, slightly heavier than average wear. Her hair is short and dark red. Her half smiles and red eyes are beguiling and draw you in.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She believes the world needs to unite to get rid of illithids once and for all.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by illithids. Rieta was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and many illithids want her driven away
Ideals: Fighting, Gifted. Flaws: Greedy. Bonds: Attractive, Enemies. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp.
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