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Advanced [show]


Silent Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a perfectly clean shirt and pair of pants. She has dyed her greying lavender fur a little too much giving a sharp lavender color. She has copper eyes and a pastel hat with a tan feather.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Silent was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Fortune-teller.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult.

Flaws: Emotional. Bonds: Attractive, In love, Poor, Job. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Silent Plume, Female Tabaxi Warrior 1
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Deception +4, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 800 sp.


Social Check DCs


Roge Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a red coat over a white low-cut shirt, and a deerstalker hat upon his head. His silver hair is cut jaggedly and amateurishly. His eyes are amber and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Roge hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Roge was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud; and revenge

Ideals: Optimist, Entrepeneur, Athletic. Bonds: Enemies. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Roge Glenfellow, Male Halfling Bard 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 600 sp. Moss agate (14 gp).


Social Check DCs


Ar-Karo Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He dresses in black turtlenecks beneath a green coat with pastel slacks, marred by teas. His hair, while still mostly brown, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Ar-Karo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ar-Karo's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Ar-Karo and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Ar-Karo Peyton, Male Half-Orc Rogue 2
Medium (6'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 15 (+2)7 (-2)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Rimmon Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He carries with him a set of lances on his belt, each one with a emerald on the hilt. His silver hair, when down, is lengthy. His black eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the east. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Seamstress

Voice: Speaks with a cold

Attributes [hide]

Rimmon Faith, Male Tiefling Wizard 1
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)12 (+1) 14 (+2)16 (+3)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Two Llamas Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears brown trousers with violet and green striped suspenders. She wears various colorful collared shirts. She wears a colorful flower in her yellow fur. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family Two Llamas was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Two Llamas decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Justice. Bonds: Attractive, Criminal record, Religious. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Two Llamas Paws, Female Tabaxi Wizard 1
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 18 (+4)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs

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