Tree Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. His beige fur is singed and shortened. He has a tattooed face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A powerful necromancer made him what he is. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Tree was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and someone believes him a fraud
Flaws: Ugly. Bonds: Enemies, Criminal record, Mentor. Occupation: Soapmaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 13000 cp. Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Uncommon Weapon.
Dariff Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses well, typically a more casual-formal manner. She has wavy black hair. Her eyes are likewise green.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Shoemaker, who enjoyed hunting, Dariff was taken on many hunting expeditions. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dariff fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Philantrophist, Fighting. Bonds: Attractive, Nature. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 pp.
Tarhun Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears green trousers with black and violet striped suspenders. He wears various colorful collared shirts. His red crest is knotted and matted. His eyes are gold and beady.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Tarhun was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He moved out east to avoid the crime he committed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Nedda Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. Her golden hair is knotted and matted. She has violet eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She got into the Map Maker business at a young age. After coming to the age of reason, Nedda took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: Someone believes her a fraud; and she has money and likes to spend it
Ideals: Joker, Gifted. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Grigi Kendall, Female Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'10" and wears a well pressed and immaculate suit (or dress). Sporting a red mohawk this woman's hair draws a lot of attention. Her amber eyes dart from person to person.
Personality: She is extraordinarily eccentric. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born in a small forest village. Her mother took her hunting and taught her how to get in the mind of other creatures. She is searching for what she claims is her rightful reward.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she desires power and/or immortality
Ideals: Opinionated. Flaws: Insane. Bonds: Nature, Adventurer, Enemies. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
