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NPC Generator

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Advanced [show]


Thokk Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many tan ritualistic tattoos. He is typically in his Carpenter uniform. He keeps his black hair in a pixie cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is extraordinarily eccentric. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Selfish. Bonds: Job, Attractive. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Thokk Hayley, Male Half-Orc Barbarian 2
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 12 (+1)8 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 180 gp. 1 Masterwork Common Melee.


Social Check DCs


Grisha Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He carries a battered quarterstaff and tarnished axe as well. His black hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of western immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grisha fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Shy, Antagonistic, PTSD. Bonds: Immigrant. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Grisha Gentry, Male Half-Orc Adept 2
Medium (5'0") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 290 gp.


Social Check DCs


Rolen Firahel, Male Elf [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his hammer always slung over his shoulder. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is styled in orderly dreadlocks. His eyes are brown and catlike.

Personality: A skeptical and narcissistic man, Rolen's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Glassblower business at a young age. Rolen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 15 years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting, Impeccable, Professionalism. Bonds: Job, Nature. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Rolen Firahel, Male Elf Cleric 1
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 18 (+4)10 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 600 sp.


Social Check DCs


Zepar Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. He has wavy silver hair. His eyes, though not visible through his cowl, are gold.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Ideals: Entrepeneur, Artistic. Flaws: Depressed. Bonds: Poor, Job, Family. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Zepar Justice, Male Tiefling Druid 3
Medium (6'2") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)18 (+4) 10 (+0)15 (+2)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 10
Languages Common, Auran, Ignan, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Red spinel (160 gp). 1 Breastplate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Bulzo Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his white hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will rave to anyone who will listen. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Bulzo grew up listening to his father's many stories. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Ideals: Fighting, Athletic. Flaws: Insomniac, Insane. Bonds: Adventurer. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Bulzo Glenfellow, Male Halfling Rogue 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp. Malachite (14 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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